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Dungeon Fighter Online is an MMORPG, but new players may forget that fact during the first few stages of the game. The game's quest system does a good job of keeping players moving along from one dungeon to the next, perhaps too good of a job, since players won't want to take the time to form a group. Obviously there are exceptions to this – if you're playing with a group of friends or if you're a serious completionist who doesn't want to skip the few quests that require multiple players. There's no problem with playing alone for the first dozen levels, at least with your first character, since it serves as good practice. Eventually, teaming up becomes much more attractive since the solo experience rate grinds to a halt. The bonus experience players receive at the end of a stage is multiplied depending on the number of players and larger groups can even access special 'super bosses' in certain dungeons. Most importantly, grouping with others allows players to complete dungeons much faster and keep the game from getting stale. For those looking for a different kind of player interactivity (namely PvP), Dungeon Fighter Online offers an arena feature. Players must be at least level 10 to participate in the arena, though there are several channels each with a different level range to keep matches competitive. Dungeon Fighter's main attraction, however, is the fact that it can be played in small bursts at a time with friends or alone. Gamers looking for a bit of nostalgia or a quick fix should definitely give the game a try. Dungeon Fighter Online may be another side-scrolling game by Nexon, but it plays very differently than MapleStory.

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